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Where does the money for drops for the community come from in Telegram games?

Modern Telegram games, often called “tapalkas,” have quickly gained popularity among users. However, many people wonder: where does the money for drops and rewards in these games come from? Let’s figure it out.

Sources of income in Telegram games

Telegram games provide themselves with cash flows through the following sources:

  1. User Monetization  Many games implement a system for selling virtual cards, resources, or advanced features. The money from these sales is partially used to fund drops.
  2. Advertising and Partnerships  Many developers make deals with brands or advertisers who want to promote their product through the gaming audience. Money from advertising or sponsorships is often used to create drops.
  3. Social Interaction  Drops can drive player engagement, which in turn increases the number of participants in the game. Growing the audience attracts more advertisers and creates a virtuous cycle of revenue.

Success stories and disappointments

One of the most striking examples of a successful drop was the game  Notcoin , which attracted thousands of users thanks to generous distributions of domestic currency. Its model was to attract an active community that could exchange winnings for bonuses or gifts. This ensured a rapid growth in the game’s popularity and a steady influx of new participants.

At the same time, not all projects have a positive result. The game  Hamster Combat , which promised huge rewards to a million-strong audience, turned out to be a real “bubble”. Unrealistic promises and unfulfilled obligations led to player disappointment and a massive audience exodus. The main problem was that the costs of maintaining the game and maintaining drops exceeded revenues, which quickly depleted the financial reserve.

Is it worth trusting?

Telegram games remain popular, but users should carefully evaluate their promises. The success of a project depends on the transparency of the financial model and interaction with the audience. Successful examples such as Notcoin demonstrate that opportunities for earning money exist, but failures, such as the case of Hamster Combat, remind us of the importance of caution.

What activities do games offer for earning money?

Most Telegram games integrate various activities that allow users to earn money or participate in internal economic processes. The main types of activities include:

  1. Completing Daily Tasks  Players receive small rewards for regular participation in the game: logging into the app, interacting with other players, or completing simple missions.
  2. Participating in competitions  Many games organize tournaments or special events where users can win in-game currency or real prizes.
  3. Invite friends  The referral system allows you to receive bonuses for bringing new players.
  4. Internal investments  Games offer to invest earned or purchased resources in in-game projects with promises of high percentage returns.

Transition from “Tap-to-Earn” to “Tap-to-Donate”

Recently, the Telegram gaming niche has begun to change, moving from a “tap-to-earn” model to a “tap-to-donate” one. This means that more and more games are offering users the option to make voluntary donations to support the project or receive additional bonuses. However, this model does not always work out for players.

For example, the game  Rocky Rabbit , which I played myself, promised high payouts for deposits, but in practice the investment often did not pay off. Most players who invested large sums were left disappointed because the game failed to provide a consistent income or fulfill its promises.

Conclusion

Drops in Telegram games can be an interesting and profitable element, but they require careful analysis and trust in the developers. The activities offered by the games are diverse, but not all of them guarantee income. Carefully study the conditions and do not rush to invest, especially in new or insufficiently tested projects.

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